Third-party works used by the ZENX Arena games.
Bombermaaan — github.com/midzer/Bombermaaan
Copyright © 2000–2002 Thibaut Tolleman · © 2007–2008 Bernd Arnold · © 2008 Jerome Bigot, and other contributors.
The web version uses the project's level files (map layouts, item counts and starting skills) and its
sprite sheets. The original 24-bit BMP sheets were converted to PNG and their colour key replaced with
alpha transparency; no artwork was redrawn. Sprite grid and item behaviour follow the original source
(CBomber.cpp, CBomb.cpp, config.xml).
Licence: GNU General Public License v3. Full text ships with the game at assets/LICENSE-GPL-3.0.txt and the asset notes at assets/ATTRIBUTION.txt.
Because these assets are GPLv3, the Bomberman module that renders them (server simulation and page) is distributed under the same licence; its source is available on request under GPLv3.
Tank arena art and simulation are original to ZENX Arena.
Fonts: Inter and Poppins (SIL Open Font License). Icons are drawn in canvas.